3 posts tagged AICoding.

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Tagged AICoding

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  1. A Month With GLM 5.2: Cheap, Relentless, and Blind

    I ran GLM 5.2 as my daily coding agent in OpenCode for a month — full OpenCode Go subscription, wired in as my Hermes agent. It fixed real performance and battery bugs in my macOS app Vitals (CPU ~89% down to ~13%, 143/143 tests passing) for a few dollars a session. But it can't see screenshots, it's a token glutton, and on pay-per-token it burned through $10–20 of Fireworks credits fast. Here's the honest month-long review: what it's great at, where it falls apart, and why at ~$10 nothing else touches it for coding.

    #GLM #GLM5.2
  2. Fable 5 Is Back. It Can't Code. It's Never Been More Useful.

    Anthropic brought Claude Fable 5 back for global users on July 1 — but it's not allowed to write code, it falls back to Opus 4.8. So I used it as an orchestrator instead, ran Opus 4.8 and Sonnet 5 as sub-agents under it, and shipped fixes across three of my apps in an afternoon. Here's exactly how the orchestrator method works, what it cost, and whether it's worth it.

    #Claude #Fable5
  3. I'd Never Built a Mac App. So I Built a Whole System Monitor.

    One prompt, about 30 hours over two days, two AI models (one got banned mid-build), and a native macOS system monitor I now use instead of Activity Monitor. The full build story — fan-control hacks, a 17.5 GB ghost, and all the bugs in between.

    #Swift #SwiftUI